Home --- Released --- In-Development --- Other Stuff



Industries



Currently there are 9 industries and 11 cargoes implemented, all related to town growth. They act much the same as industries do in FIRS; primary industries always produce cargo, and some can recieve a boost by delivering Wastelanders (currently this is limited to the 3 mines). On map creation, many industries will look destroyed (similar to towns), but will become repaired when you begin servicing them. Some industries, such as the Chemical Plant and Steel Mill, even randomize their graphics such that no two should show the same exact damage. Once you stop servicing an industry (or take too long between deliveries), it will return to its destroyed state.

I've reused the graphics from OpenGFX for the time being to make it easier on myself, so the industries will probably look quite familiar. Custom graphics are planned, but obviously this takes time. There also may be additional industries added later. Below is a list of the industries currently implemented; you can also view the basic industry map.




Mineral Mine


Accepts: Wastelanders (optional)
Produces: Minerals


This is the first industry in the Clean Food chain, it works just like any other mine. The extracted minerals are transported to Chemical Plants. Wastelanders can be delivered to this industry for a production boost.


Chemical Plant


Accepts: Minerals
Produces: Chemicals


The second industry in the Clean Food chain. Takes in Minerals to help produce Chemicals for cleansing radiation. The produced Chemicals are transported to a Food Lab.


Food Lab


Accepts: Chemicals, Water, Seeds
Produces: Clean Food


The final industry in the Clean Food chain. All cargos must be delivered in the same time frame to produce Clean Food. From here, Clean Food is transported to towns and is accepted by all buildings (except self-sustaining).


Farm


Accepts: Nothing
Produces: Irradiated Food, Seeds


Works like a regular farm, except everything it grows is irradiated. Irradiated Food can be transported directly to towns (but only accepted by destroyed buildings), while Seeds are taken to Food Labs to be cleansed.


Water Pump


Accepts: Nothing
Produces: Water


Water is transported directly to Food Labs and towns (and accepted by all but self-sustained buildings). The odds of new water pumps appearing during gameplay are very small, so keep an eye on the ones you have!


Gravel Pit


Accepts: Wastelanders (optional)
Produces: Gravel


One of two primary industries in the Building Materials chain. The extracted Gravel is transported to the Cement Plant. Wastelanders can be delivered to this industry for a production boost.


Cement Plant


Accepts: Gravel
Produces: Building Materials


One of two secondary industries in the Building Materials chain. The produced Building Materials are taken to towns (but only accepted by shack buildings).


Iron Ore Mine


Accepts: Wastelanders (optional)
Produces: Iron Ore


One of two primary industries in the Building Materials chain. The extracted Iron Ore is taken to Steel Mills. Wastelanders can be delivered to this industry for a production boost.


Steel Mill


Accepts: Iron Ore
Produces: Building Materials


One of two secondary industries in the Building Materials chain. The produced Building Materials are taken to towns (but only accepted by shack buildings).


Possible Additional Industries



There are a few industries and cargoes not related to town growth I've pondered including. They would create their own chain and essentially provide nothing to the gameplay other than additional industries to service. This chain would include three new industries: A trading post, an oil rig (offshore colony), and a power station. The trading post would accept clean and irradiated food, and in return supply scrap metal which can be transported to the oil rig. The oil rig would always produce and accept passengers, and once scrap metal is delivered, begin producing oil. The oil could then be transported to the power station which would act as a black hole to dump cargo into (just like the normal power station does).

The advantage of this industry chain is that it opens up something that ships (and helicopters) can do well, and also gives more purpose to irradiated food (which currently is only useful for a brief time, if at all). Since this industry chain isn't essential to gameplay however, it has been left out for the time being.

[Back]