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         Wasteland 0.5.0
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Wasteland is (Open)TTD re-imagined in a post-apocalyptic setting, featuring 
unique goal-oriented gameplay focused on rebuilding destroyed towns. New 
games should be started in the year 2077. For more in-depth information on 
gameplay please visit:

http://andrew350.users.tt-forums.net/projects/development/wasteland.php
 
or,

http://www.tt-forums.net/viewtopic.php?f=26&t=70448


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What You Need To Know Before Playing
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First and foremost, Wasteland is still a work in progress, which means it is not 
yet complete. Gameplay elements should be functioning properly, but graphics are 
still mostly placeholders, so please keep this in mind. However, if anything looks
very out-of-place or obviously broken, please do let me know so I can fix it. 
Suggestions for future improvements are always welcome too, but understand 
that a lot of work still has to be done on the features already implemented 
and planned, so not all ideas will get added.

This release (0.5) has mostly brought minor graphical changes and bugfixes, but there 
were some updates "under the hood" which could potentially cause issues. If you 
encounter any problems be sure to let me know at the link below.

Please direct any bug reports or suggestions to the development topic at 
tt-forums.net by clicking the 'visit website' button in the OpenTTD NewGRF 
window, or copy this web address to your browser:
http://www.tt-forums.net/viewtopic.php?f=26&t=70448

Your help is greatly appreciated, and have fun!


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Credits & License
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Many of the sprites included in this GRF are borrowed from OpenGFX, 
including landscape, industries, houses, and others, many of which have 
been modified for this NewGRF.

 - Cargo icons drawn by DanMack
 - Articulated RV refit cost code from Fake Subways (by Supercheese)
 - Some industry code borrowed from FIRS (andythenorth)
 - Patches for static industries, NML 0.4 compatibility, and industry
   production changes by cnww

All other sprites and code by Andrew350


All of the aforementioned items are licensed/used under the terms of the 
GNU General Public License version 2, which should be included with this 
NewGRF. See license.txt for details. If for some strange reason you didn't 
recieve a copy of the license with this GRF, it can be found online here: 
http://www.gnu.org/licenses/gpl-2.0.txt


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Obtaining the Source
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If you feel like looking at the insides of this GRF, or you want to use some 
of the material for your own creation, you can find the source here:

http://www.tt-forums.net/viewtopic.php?f=26&t=70448

And remember everything is licensed under GPLv2, so feel free to use it as
long as you stick to those terms.

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Questions/Bug Reports
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If you're having problems, notice a bug, or just want to get a hold of me, 
you can post in the release topic online at tt-forums or PM me, Andrew350:

http://www.tt-forums.net/viewtopic.php?f=26&t=70448